The Beast - Polycount contest. The character had to be 100 000 triangles max and 4 sets of 4096px textures max. The pedestal had to be 5000 triangles to the max and only made of one 2048px textures. The model got staffpicked on Sketchfab.
Personal creation. texturing in Substance painter, rendering in Iray.
Batgirl textures 1
11.04.2016
Personal creation. texturing in Substance painter, rendering in Iray.
EVANGELION Mark 09 - Pic 1
10.01.16,
More of a "study" of an Evangelion. For fun, to practice on metalic materials and robots :) I used Maya, Zbrush, Substance painter and Renderman for the final render.