Carnegie Mellon University



Full Projects



These semester-long (four months) team projects under the Entertainment Technology Center, each for a different client, focus on team-client relationships and a professional completed end-product.



Carnegie Mellon University



Building Virtual Worlds



Built in 1-3 week time periods, these prototypes test the limits of creativity and teamwork of developing with new hardware and APIs, emphasizing on gameplay and ease-to-play.



National University of Singapore



Games Development Group



A group of passionate like-minded students gather to do what they like - making games.



National University of Singapore



Academic Projects



These were executed under academic purposes, but ideas and implementation are self-initiated.



Global Game Jam



48-hour Game-Making Frenzy



This annual global event encourages anyone to come up with a playable idea - brainstorm-design-develop-iterate - in a mind-shattering 48 hours!



Internships



Not exactly school, not exactly work



These are some of the things that were done during the stints.