A unique take on a hidden object game for family and friends to enjoy, together! Made in Unity C#.
game engine (dx11)
Written in C++, this was a solo project to combine ease-of-use and flexibility, including a front-end GUI editor, components and (a basic implementation of) modular shaders.
phantomation
What if animation is not just used for content creation, but is a core game mechanic? What if creating that animation is more intuitive? This interesting puzzle platformer combines both ideas in one game.