After 9 years of serving my country, I decided to separate from the United States Air Force to pursue my dream of becoming a professional artist. That dream came true when I got my first job as a character modeler on Iron Man 2, this was an amazing introduction into the entertainment industry. Since then, I have continued my career to include television, commercials, games, theme parks, and fashion. My passion includes the full spectrum of modeling and texturing.
I have worked for clients and projects such as Disney Animation Studios, Big Hero 6, Marvel, Legacy Effects, Iron Man 2, Aaron Sims Company,Psyop, Microsoft, Clash of Clans, Skechers,Nickelodeon Animation Studios, Kung Fu Panda: Legends of Awesomeness, and Disney Internet Media Group.
I am currently a modeler at Disney Animation Studios as a part of the environment modeling team on Moana.
I believe in passing on the knowledge that I have gained. One way I do this is being an instructor at Gnomon School of Visual Effects, teaching Hard Surface Modeling I, Hard Surface Modeling II and Digital Sculpting. I am also an instructor at Pixl Visn Media Arts Academy teaching Modeling 200 and Modeling 300.