More ABOUT
CROQUET
CROQUET AT THE CLUB
Golf Croquet
1.The sides are Blue and Black against Red and Yellow (or Green and Brown against Pink and White). Doubles or Singles can be played, in Singles the player plays both balls of his side in alternative turns. In Doubles each player plays one ball only.
2. Play progresses in strict colour order: Blue, Red, Black, Yellow (the order of colours on the peg) then back to Blue again. If second colour balls are being used, then the sequence is Green, Pink, Brown, White.
3. Each turn consists of one stroke only. There are never any extra strokes for running hoops or hitting other balls.
4. The court settings and equipment are the same as for Association croquet, except that yardline and hence corner pegs are not used. If used, each side will carry six clips of their own colour, which are added to the hoops to mark who scored each one as the game progresses.
5. The game starts by playing the balls in order from a position within one yard of corner 4 (see Diagram 1). Note that for friendly or club games this rule is often relaxed to be anywhere within one yard of the East boundary, and between corner 4 and level with the 4th hoop - this is so as to reduce wear in the corner area.
6. All players try in successive turns to run hoop 1. As soon as any player on either side completes the running of hoop 1, then he scores that hoop point for his side, and all players move on to hoop 2, and so on around the court. Thus each hoop is scored only once, for one side or the other. The side to have scored the hoop may mark this by putting one of their coloured clips on the crown of the hoop.
7. The hoops are run in the same order and in the same direction as Association croquet. However, if the points are level after running the 12th hoop, then the game is decided by the first player to then run hoop 3. The peg plays no part in Golf Croquet, other than as an obstacle and a reminder of colour order.
8. The game ends as soon as one side has scored seven points.
The Turn
9. A turn consists of a single stroke. A stroke is played when the striker hits any ball with his mallet and causes it to move, or commits a fault (see para. 22). A player may not deem a stroke to be played.
10. When all balls have stopped, any ball which has left the court is placed on the boundary where it went off. (Note: this is different to association croquet, where the balls are replaced one yard in from the boundary). If, when the boundary ball comes to be played, there is insufficient space outside of the boundary to allow the striker to play his stroke freely, then the ball may be moved in from the boundary by the minimum amount necessary to allow an unhampered stroke.
11. If at any time a boundary ball obstructs the playing of another ball, the boundary ball may be temporarily removed. If the replacing of a ball on the boundary is prevented by the presence of another ball which will be played first, then the ball is replaced after the obstructing ball has been played. Otherwise the obstructing ball is temporarily removed until the ball is played.
12. A ball may be jumped over a hoop or another ball, provided that the lawn surface is not damaged (see faults para 22 (e)).
Hoop Point
13. A ball scores a hoop point by passing through its next hoop in the order and direction shown in Diagram 1. This is also known as running a hoop.
14. A ball begins to run a hoop when any part of it first emerges from the back of the hoop and finishes doing so when the whole of it finally enters the front of the hoop, provided that it does not come back past this point later in the stroke (see Diagram 2.).
15. A ball may take more than one stroke or turn to run a hoop.
16. If a ball other than the striker's ball is knocked through the next hoop in order, then that hoop is scored for the ball which is so peeled. If more than one ball completes the running of the same hoop in the same stroke, then the peeled ball and not the striker's ball is deemed to have scored the point, irrespective of the actual order of the running. If more than one ball is peeled in the stroke, then the ball which was closest to the hoop at the start of the stroke is deemed to have scored the point.
17. If a ball runs two hoops in the same stroke, then both hoop points are scored.
Balls played out of sequence
18. If the balls are played in the incorrect sequence by a player playing the wrong ball of his side, then in Singles play is restored to the first stroke in error and play continues by playing the correct ball, without penalty. However, in Doubles, or if a player plays an opponents ball in error, this is a fault; the striker's turn ends, no points are scored in the stroke and the balls are either left where they lie or replaced at the adversary's option.
Playing for the next hoop
19. Players may take positions towards the hoop beyond the one being contested if desired, but not more than halfway. Immediately after the hoop in order is scored any ball resting beyond the halfway line between the hoop just run and the next hoop in order is placed on one of the two penalty spots chosen by the adversary of the ball's owner unless (a) one of the exceptions listed in paragraph 21 below applies or (b) the adversary decides that the ball shall remain where it lies.
20. The penalty spots are the half-way points on each of the two longest boundaries.
21. Balls may not be required to be moved if they reached their position as a result of:
(a) hitting an adversary ball, or
(b) an adversary's stroke, or
(c) scoring the previous hoop, either by being struck through the hoop, peeled through the hoop, or peeling another ball through the hoop, or
(d) being struck by its partner ball which scores a point in the same stroke.
Faults
22. The striker must hold the mallet by its shaft and swing it so as to attempt to hit his ball cleanly with an end face of its head. He commits a fault if he does not do so, or if, when playing a stroke, he:
(a) touches any ball or his mallet touches any other ball; or
(b) hits his own ball more than once (note: there is no exemption for hitting another ball, as for a roquet in Association croquet), or
(c) squeezes his ball against a hoop or the peg; or
(d) intentionally causes the striker's ball to hit a boundary ball, or
(e) plays a stroke which is likely to and does cause damage to the court.
23. If a fault is committed the striker's turn ends, no points are scored in the stroke, and the balls are either left as they lie or replaced at the adversary's choice.
As for more information
Garden or Lawn Croquet
The Object of the Game
The game is played by two sides. One side has the black and blue balls and the other side has the red and yellow balls. The object of the game is to advance the balls around the lawn by hitting them with a mallet, scoring a point for each hoop made in the correct order and direction. The winning side is the first to score the 6 hoop points and then finish by scoring one peg point for each of its balls. See diagram for the positioning, order and direction of scoring hoop points. The winning side will therefore score 14 points.
The sides are made up of either one player per side (singles) or two players per side (doubles). The rules are the same for singles and doubles. The ways to play doubles are described later.
The players take turns and only one plays at a time. At the beginning of a turn the player (called the "striker") has one shot. After that shot the turn ends, unless extra shots are earned. The turn ends when the striker has no more extra shots to play. Then it is the opponents turn to play
How to earn extra shots
You can earn extra shots in two ways.
- By scoring the next hoop in order, earning one extra shot, or
- By striking your ball so that it hits one of the other three balls, earning two extra shots (see below).
Strategies
Various strategies are possible to make hoops for your own balls and to make it more difficult for the other side to make hoops. The best strategy is usually to use the other balls (including the opponents) to obtain extra shots and score a number of hoops in one turn. This is called making a break.
The Lawn or Court Setting
Place the peg in the centre of the area on which you will play.
Place four hoops equidistant from the peg to form a rectangle 10.5 metres by 7 metres. The other two hoops are on the longer central line bisecting the rectangle each 3.5 metres from the peg. All the hoops should be parallel to the shorter side of the rectangle. The boundary of the lawn is usually defined by flags or markers at each corner of the lawn and should be 17.5 metres by 14 metres. For other sizes of lawn see variations. See diagram A above.
Sequence of hoops
If one of your hoops has a blue top then this should go in position 1 and is the first hoop and the one with the red top denotes the final hoop and goes in position 6. The order and direction of scoring the hoops is shown in the diagram.
Each ball must score the six hoops in the right order as shown and then score the peg point. A side wins by scoring the six hoops for both balls and the two peg points before the opposing side.
How to start the game
The sides toss a coin to see who has the choice. The winner of the toss can either choose whether to play first or second. The loser of the toss chooses which pair of balls to choose (red/ yellow or blue/black). There is no significant advantage in whether you play first or second.
Play starts from a point a metre in from the boundary in front of the first hoop.
The side to go first hits either of their balls into the lawn. When the turn has finished the other side plays a ball from the starting point. You are allowed to gain extra shots (of either kind) immediately.
The first four turns
All four balls must be played into the game in the first four turns. For example if red plays first then the next turn is by black or blue. Lets say blue is chosen Then the third turn of the game must be played with the yellow ball. The fourth turn of the game must be played with the black ball.
After the first four turns
When it is your side's turn to play you must first choose which ball to play. So if you are playing red and yellow, then at the beginning of each turn you can choose whether to play red or yellow. The ball chosen is the only ball that can be hit with the mallet during that turn. A turn consists of a single shot unless with that shot you earn extra shots.
What to do when you earn two extra shots
If you hit your ball so that it hits one of the other three balls you earn two extra shots.
The first of these extra shots (the croquet shot) must be taken in contact with the ball that has been hit. To do that you pick up your ball and place it anywhere around the ball that has been hit. When you play the shot you strike only your strikers ball but both balls can move. This shot enables you to position both balls depending on what type of shot you play.
The second extra shot (the continuation shot) is then played from where your strikers ball lies.
After scoring a hoop you can start to earn extra shots again by hitting the any of the other three balls.
More about extra shots
At the beginning of each turn you are entitled to hit each of the other three balls once only in order to gain extra shots. However, if you score a hoop for your strikers ball not only do you score a point but you are again entitled to gain extra shots from each of the other three balls.
Extra shots are never cumulative. So if for example you score a hoop and in the same shot hit another ball, you immediately play the croquet shot (the shot with the two balls in contact), and will have only one continuation shot. Similarly if when playing a croquet shot your ball hits one of the other balls it was still entitled to use, then you play the croquet shot immediately, and have only one continuation shot.
Ball off the lawn
If any ball goes off the lawn it is replaced a metre in from the edge where it went off the lawn and play continues without any penalty. If at the end of a turn, a ball lies within one metre of the boundary, it is moved into the lawn so that it is one metre from the boundary
More about scoring a hoop point
The hoop point is scored for your ball when it has passed sufficiently far through the hoop so that all of the ball has passed beyond the wire of the hoop on the side it has been played from.
Striking the ball with the mallet
You must strike the ball with either end face of the mallet but with no other part. The ball must be struck cleanly. You cannot move hoops or the peg to enable a shot to be played.
Putting your foot on your ball (or indeed touching any ball with your foot) is not allowed.
Finishing and winning the game
A side wins the game by scoring six hoop points for each ball and then hitting the peg with both balls. This is usually done in the same turn during a croquet stroke and the continuation stroke. Ideally you take croquet from your partner ball near the peg. Line the balls up so that in the croquet stroke the partner ball hits the peg, then in the continuation shot the strikers ball hits the peg.
However you can also win the game by hitting the peg with each ball in two separate turns. For example in one turn you strike red and it hits the peg. In a subsequent turn you strike yellow and that hits the peg. You win if you complete these shots before your opponent hits the peg with both of his balls.
A ball that hits the peg and has scored the six hoop points in order scores a peg point and is removed from the lawn immediately.
Doubles
There are two ways to organise doubles.
It is usual to play doubles with each partner 'owning' one of the balls of their side, and hence when the side opts which ball to play, they are also opting which partner will play. So for example one player will always play the red ball and his doubles partner will play always play the yellow. At the beginning of a turn the side can choose to play red or yellow. This determines which player plays that turn.
In the other form of doubles, partners play alternate strokes. This means that one player plays the first shot of the turn. If he earns extra turns then the next shot is played by the partner and subsequent shots alternate. In this version both partners stay more involved with each turn.
6-player games
If there are six players then play as two teams of three. In this case the game is only won when all three balls of the side have run all their hoops and hit the peg. You can gain extra shots for the strikers ball from the other five balls.
Variations
These variations and additions to the rules can be used as you become more interested in the game and want to add more complexity. Each variation can be added separately or they can be combined. If you use all these variations then the rules will be close to those used in club, national and international Association Croquet competitions throughout the world. Of course you must agree what variations you are using before the game commences.
Time limits
If you have limited time you can play a time limited game. Agree a finish time. The side which has scored the most hoop and peg points when time is called is the winner.
Size of court
The normal size of court for garden croquet is 17.5 metres by 14 metres. However, you can play on other size lawns to fit the particular characteristics of your garden. The longer the grass and the rougher the surface, the smaller the court should be. You may need to reduce the measurements to fit onto the available lawn. If reducing the size, keep all proportions the same as for a normal sized lawn (i.e. reduce all length and width measurements by the same proportion).
If you have a good quality lawn (flat and with very short grass) and you have reached a high skill level then you may like to increase the size of the lawn. Again keep the proportions the same. At croquet clubs you will find most lawns are 32 metres by 25.6 metres but this is usually too large for garden croquet.
The croquet shot (the first shot of the two extra turns)
You can introduce two constraints on the croquet shot.
1. both balls must move in the shot.
2. neither ball should go over the boundary in that shot.
The penalty for either fault is end of turn. Thus you lose your second extra turn and your opponent now plays. This introduces additional skills to the game.
Longer game (26 points)
If you want to play a longer game then you can choose the 26-point game. In this version each side tries to score 12 hoop points for each ball and the 2 peg points. The first six hoop points are as in the basic garden croquet then the hoops are played in the reverse direction (see diagram B). The position of the red-topped hoop (If used) is moved so that it denotes the final hoop). This version is the one used for most major Association Croquet Championships.
The game played under basic Garden Croquet Rules is sometimes called 14 Point Croquet.
Starting point
As your game progresses you may want to use the starting rule for Association Croquet. In this version you can choose to start from either end of the lawn. Between Corner 1 and the mid point at one end of the lawn and between Corner 3 and the mid point at the other end of the lawn. This allows for more variety of tactics at the start of the game.
Handicap play
If you are playing a game between players of different ability, it is possible to use a handicap system. With this, the weaker player is awarded a number of extra turns, which may be used at any point during the game following a 'normal' turn. In the extra turn, the player must continue to strike the same ball he was using in the preceding turn. The number of extra turns required may be set after some experimentation to give the fairest chance to both sides. Extra turns are often marked with white sticks at the edge of the lawn, which are pulled out as each extra turn is used, but any markers will do.
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